Projects
Things I design, architect, and build outside of work - all solo projects from concept to deployment. Some are polished products I’ve tried to launch, others are explorations, tools I needed, or excuses to learn new tech.
~590 commits across these projects since 2022.
EQRaidBot → 2022 – present
Guild management platform for EverQuest. Intelligent raid splitting, DKP tracking, attendance management, and Discord integration. 500 users at peak, still live at eqraid.tools .
Stack: Go, Next.js, PostgreSQL, Discord API, Casbin
Fellowship Forge → Nov 2025
Gear optimizer for the game Fellowship. Two-pass optimization algorithm for loadout calculation, combat log parsing, shareable URL-encoded builds. Live at fellowshipforge.io .
Stack: Next.js, FastAPI, PostgreSQL
Trading System → Aug – Sep 2025
Algorithmic trading platform. Hybrid Go + Python architecture, ML-based signal generation (TCN + LSTM), Kelly criterion position sizing, circuit breakers. Currently paper trading.
Stack: Go, Python, gRPC, TensorFlow, TimescaleDB, Alpaca API
RPG Project → Dec 2025 – present
Open-world RPG inspired by Kenshi, EverQuest, and Factorio. ML-generated terrain (SD 1.5 + LoRA), Rust GDExtension for simulation, 32km × 32km seamless world with chunk streaming.
Stack: Godot 4.5, Rust, Python, ONNX Runtime
Smaller Things
This site - Hugo + Coder theme. Statically compiled, minimal JS, dark mode.
I have various other half-finished experiments in my GitHub - parsers, CLI tools, game prototypes. The graveyard of a curious engineer.
- December 7, 2025 RPG Project
- November 14, 2025 Fellowship Forge
- August 1, 2025 Trading System
- August 4, 2022 EQRaidBot

